package ie.flax.flaxengine.client; public class PhysicsObject { private FVector position; private FVector velocity; private float width; private float height; /** * @param position * @param velocity * @param width * @param height */ public PhysicsObject(FVector position, float width,float height) { this.position = position; this.width = width; this.height = height; } /** * @return the width */ public float getWidth() { return width; } /** * @param width the width to set */ public void setWidth(float width) { this.width = width; } /** * @return the height */ public float getHeight() { return height; } /** * @param height the height to set */ public void setHeight(float height) { this.height = height; } /** * @return the position */ public FVector getPosition() { return position; } /** * @param position the position to set */ public void setPosition(FVector position) { this.position = position; } /** * @return the velocity */ public FVector getVelocity() { return velocity; } /** * @param velocity the velocity to set */ public void setVelocity(FVector velocity) { this.velocity = velocity; } }